How to use AS3GeomExporter for 3dsMax to generate Away3D classes

Oh! Hi!

in this script you can see the « Duck » class used like any other classic primitive
AS3GeomExporter is compatible with Away3D, Sandy3D and Papervision3D
download page : http://not-so-stupid.com/open-source/as3-geom-exporter-english/

package fr.nss.tornado {
    import away3dlite.cameras.*;
    import away3dlite.containers.*;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Vector3D;
    import flash.display.StageScaleMode;
    import flash.display.StageAlign;
    [SWF(backgroundColor="#FFFFFF", frameRate="30")]
    public class Main extends Sprite {
        private var scene : Scene3D;
        private var camera : Camera3D;
        private var view : View3D;

        private var duck : Duck;

        public function Main() {
            stage.scaleMode=StageScaleMode.NO_SCALE;
            stage.align=StageAlign.TOP_LEFT;
            scene = new Scene3D();
            camera = new Camera3D();
            camera.z = -2500;
            camera.y = -1000;
            camera.lookAt(new Vector3D());
            view = new View3D();
            view.scene = scene;
            view.camera = camera;
            addChild(view);

            duck=new Duck();
            scene.addChild(duck);

            addEventListener(Event.ENTER_FRAME, onEnterFrame);
            stage.addEventListener(Event.RESIZE, onResize);
            onResize();
        }

        private function onEnterFrame( e:Event ):void {

            duck.rotationY++;

            view.render();
        }
          private function onResize(event:Event = null):void{
            view.x = stage.stageWidth / 2;
            view.y = stage.stageHeight / 2;

        }
    }
}